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《钢铁雄心4》全球紧张度怎么修改?
游戏问题:
全球紧张度怎么修改? 问题解答:
一樣是在00_defines.lua裡面改,搜尋TENSION有這些跟緊張度有關。
TENSION_STATE_VALUE = 5, -- Tension value gained by annexing one state TENSION_CIVIL_WAR_IMPACT = 0.2, -- civil war multiplier on tension. TENSION_NO_CB_WAR = 25, -- Amount of tension generated by a no-CB war TENSION_CB_WAR = 10, -- Amount of tension generated by a war with a CB
TENSION_ANNEX_NO_CLAIM = 3, -- Amount of tension generated by annexing a state you don't have claims on
TENSION_ANNEX_CLAIM = 2, -- Amount of tension generated by annexing a state you DO have claims on
TENSION_ANNEX_CORE = 1, -- Amount of tension generated by annexing a state that is your core
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TENSION_PUPPET = 2, -- Amount of tension generated by puppeting (per state)
TENSION_GENERATE_WARGOAL = 1, -- Amount of tension generated by generating a wargoal against a country
TENSION_VOLUNTEER_FORCE_DIVISION = 0.5, -- Amount of tension generated for each sent division
TENSION_DECAY = 0.1, -- Each months tension decays this much TENSION_SIZE_FACTOR = 1.0, -- All action tension values are multiplied by this value
TENSION_TIME_SCALE_START_DATE = "1936.1.1.12", -- Starting at this date, the tension values will be scaled down (will be equal to 1 before that)
TENSION_TIME_SCALE_MONTHLY_FACTOR = -0.005, -- Timed tension scale will be modified by this amount starting with TENSION_TIME_SCALE_START_DATE
TENSION_TIME_SCALE_MIN = 0.25, -- Timed tension scale won't decrease under this value
TENSION_GUARANTEE = -10, TENSION_FACTION_JOIN = 5,
TENSION_JOIN_ATTACKER = 2, -- scale of the amount of tension added when country joins attacker side
TENSION_PEACE_FACTOR = 0.25, -- scale of the amount of tension (from war declaration) reduced when peace is completed.
TENSION_LIBERATE = -1, -- Amount of tension generated by liberating a country.
TENSION_CAPITULATE = 0.75,
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