3dec软件隧道命令生成隧洞实例及代码解释(不定期更新)

2022-08-15 03:26:36   文档大全网     [ 字体: ] [ 阅读: ]

#文档大全网# 导语】以下是®文档大全网的小编为您整理的《3dec软件隧道命令生成隧洞实例及代码解释(不定期更新)》,欢迎阅读!
隧洞,不定期,隧道,实例,生成

new

poly brick -1.5,1.5 -1.5,1.5 -1.5,1.5;创建块体

plot create plot blocks;创建一个名为“blocks”的图片

plot block colorby material;按照材料属性显示块体

plot reset;重置视角

plot set dip 110 dd 20;设置视角为倾角110°,倾向20°

tunnel radial region 1 &

a(-0.3,-1.5,0)(-0.3,-1.5,0.4)(-0.25,-1.5,0.47)&

(-0.15,-1.5,0.52)(0,-1.5,0.55)(0.15,-1.5,0.52)&

(0.25,-1.5,0.47)(0.3,-1.5,0.4)(0.3,-1.5,0)&

b(-0.3,1.5,0)(-0.3,1.5,0.4)(-0.25,1.5,0.47) &

(-0.15,1.5,0.52)(0,1.5,0.55)(0.15,1.5,0.52) &

(0.25,1.5,0.47)(0.3,1.5,0.4)(0.3,1.5,0)

;创建径向隧道,隧道命名为region 1

remove range region 1;删除region 1

;delete range region 1 用此命令,效果一致

ret;返回,之后的命令流不再执行

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